masterzorag's Activity

Friday, January 14, 2011

pause, read, start

Open the door to gameos means that some developers will start to know the Cell/BE and its architecture, we all know its potentials.
Of curse, we are seeking the return of linux, with one more spu for us.
Now that I've gain some C basis and finally nvidia-toolkit 3.2 can compile fine (the stock pyrit opencl kernel back to run on my cl_developing mobile 8400gs, I can't develop on PS3 only everytime) I'm back focusing to improve performance of OpenCL implementation of PMK hash on the Cell/BE, existing implementation computes 1200 pmk/s;
Correctly improve that is possible, we have tools.

Some stuff
WPA password cracking
fedora12-ps3 setup
Cell Architecture Explained
Hints from IBM forum
CUDA/OpenCL differences
OpenCL implementation of Sha1 hashing algo


  1. how did you get 30000 pmk/s on the ps3 cell cpu

    i now got it to 1274 .

    thx for the info

  2. Could you dump your install as it is when you got 30000pmk/s with something like remastersys so it's easier for other people to install?

    Or at least give us some guidance to get to 7000 pmk/s or 30000pmk/s.

    Really appreciated.

  3. It was running with serve along with his pc

    1. no, was a faulty hack that gives me uncorrect result, so no way to go.
      my rewritten tools gives me now 5565 correct pmks/sec.
      check gen 2012 post.